I have been working in Unity since 2013, and have experience in everything required for deploying projects to both Android and iOS.
My extensive experience covers 3d modeling, texturing, lighting, light mapping, occlusion culling, various optimizations, platform-dependent compilation, implementing APIs, Ads, utilizing a wide range of plugins, cloud building, version control, and much more.
Profi-Soft Games 2013 – Present
I have spent plenty of time learning Unity’s features, and the projects I have created using it brought me a lot of experience in all aspects of the development process.
Freelancer 2010 – Present
I have been doing freelancer work, working on smaller and bigger projects, sometimes working in teams, utilizing my experience in Unity and C#.